vkd3d-shader/d3dbc: Remove the "hlsl_" prefix from external functions.

They no longer rely on HLSL IR.

Also, rename them from "_from_semantic" to "from_semantic_name".
This commit is contained in:
Francisco Casas
2024-10-04 15:22:42 -03:00
committed by Henri Verbeet
parent 0ab5e1cb03
commit 3601397703
Notes: Henri Verbeet 2024-10-16 21:46:52 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1152
4 changed files with 15 additions and 14 deletions

View File

@@ -1395,7 +1395,7 @@ int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t c
return VKD3D_OK;
}
bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version, const char *semantic_name,
bool sm1_register_from_semantic_name(const struct vkd3d_shader_version *version, const char *semantic_name,
unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg)
{
unsigned int i;
@@ -1463,7 +1463,7 @@ bool hlsl_sm1_register_from_semantic(const struct vkd3d_shader_version *version,
return false;
}
bool hlsl_sm1_usage_from_semantic(const char *semantic_name,
bool sm1_usage_from_semantic_name(const char *semantic_name,
uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx)
{
static const struct
@@ -2289,7 +2289,7 @@ static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc,
uint32_t token, usage_idx;
bool ret;
if (hlsl_sm1_register_from_semantic(version, element->semantic_name,
if (sm1_register_from_semantic_name(version, element->semantic_name,
element->semantic_index, output, &reg.type, &reg.reg))
{
usage = 0;
@@ -2297,7 +2297,7 @@ static void d3dbc_write_semantic_dcl(struct d3dbc_compiler *d3dbc,
}
else
{
ret = hlsl_sm1_usage_from_semantic(element->semantic_name, element->semantic_index, &usage, &usage_idx);
ret = sm1_usage_from_semantic_name(element->semantic_name, element->semantic_index, &usage, &usage_idx);
VKD3D_ASSERT(ret);
reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
reg.reg = element->register_index;