tests/shader-runner: Add tests for floating point special values.

This commit is contained in:
Conor McCarthy 2024-01-22 23:51:30 +10:00 committed by Alexandre Julliard
parent 41cce4cbf1
commit 35d46cf3d9
Notes: Alexandre Julliard 2024-01-24 22:54:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/584

View File

@ -65,3 +65,32 @@ shader model >= 6.0
uniform 0 float4 0.0 1.5 1.5 0.0
draw quad
probe all rgba (1010101.0, 11110000.0, 1101001.0, 0.0)
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
float4 result = float4(isinf(f.x / f.y), isnan(sqrt(f.w)), isinf(sqrt(f.w)), isnan(f.x / f.y));
return result + float4(isinf(f.x / f.z), isnan(sqrt(f.y)), isinf(f.y / f.z), isnan(sqrt(f.z))) * 10.0;
}
[test]
uniform 0 float4 1.5 0.0 1.0 -1.0
todo draw quad
probe all rgba (1.0, 1.0, 0.0, 0.0)
[pixel shader]
uniform float4 f;
float4 main() : sv_target
{
return float4(isfinite(f.x / f.y), isfinite(sqrt(f.w)), isfinite(f.x / f.z), 0.0);
}
[test]
uniform 0 float4 1.5 0.0 1.0 -1.0
todo draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)