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tests/shader-runner: Add tests for floating point special values.
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Alexandre Julliard
2024-01-24 22:54:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/584
@ -65,3 +65,32 @@ shader model >= 6.0
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uniform 0 float4 0.0 1.5 1.5 0.0
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draw quad
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probe all rgba (1010101.0, 11110000.0, 1101001.0, 0.0)
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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float4 result = float4(isinf(f.x / f.y), isnan(sqrt(f.w)), isinf(sqrt(f.w)), isnan(f.x / f.y));
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return result + float4(isinf(f.x / f.z), isnan(sqrt(f.y)), isinf(f.y / f.z), isnan(sqrt(f.z))) * 10.0;
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}
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[test]
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uniform 0 float4 1.5 0.0 1.0 -1.0
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todo draw quad
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probe all rgba (1.0, 1.0, 0.0, 0.0)
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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return float4(isfinite(f.x / f.y), isfinite(sqrt(f.w)), isfinite(f.x / f.z), 0.0);
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}
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[test]
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uniform 0 float4 1.5 0.0 1.0 -1.0
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todo draw quad
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probe all rgba (0.0, 0.0, 1.0, 0.0)
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