vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.

We would like to generate SPIR-V for input formats other than DXBC.

The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.

I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it.
This commit is contained in:
Zebediah Figura
2022-03-12 15:37:33 -06:00
committed by Alexandre Julliard
parent 58c7c4b806
commit 35b48a8b04
Notes: Alexandre Julliard 2022-11-08 23:05:02 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/45
3 changed files with 845 additions and 845 deletions

View File

@@ -1085,17 +1085,17 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
struct vkd3d_shader_parser *parser, struct vkd3d_shader_code *out);
void vkd3d_glsl_generator_destroy(struct vkd3d_glsl_generator *generator);
struct vkd3d_dxbc_compiler;
struct spirv_compiler;
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, const struct vkd3d_shader_compile_info *compile_info,
const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location);
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction);
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv);
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler);
void spirv_compiler_destroy(struct spirv_compiler *compiler);
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);