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vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
We would like to generate SPIR-V for input formats other than DXBC. The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help clarify what is an internal function. I prefer avoiding the vkd3d_* prefix on all internal functions, for these reasons. However, I'm open to restoring it.
This commit is contained in:
committed by
Alexandre Julliard
parent
58c7c4b806
commit
35b48a8b04
Notes:
Alexandre Julliard
2022-11-08 23:05:02 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/45