vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.

We would like to generate SPIR-V for input formats other than DXBC.

The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.

I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it.
This commit is contained in:
Zebediah Figura
2022-03-12 15:37:33 -06:00
committed by Alexandre Julliard
parent 58c7c4b806
commit 35b48a8b04
Notes: Alexandre Julliard 2022-11-08 23:05:02 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/45
3 changed files with 845 additions and 845 deletions

File diff suppressed because it is too large Load Diff