tests: Add more tests for copying data from buffers to textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-03-18 10:02:59 +01:00
committed by Alexandre Julliard
parent cd6ddd2418
commit 35366b0d99
2 changed files with 206 additions and 11 deletions

View File

@@ -301,7 +301,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
rb->width = max(1, resource_desc.Width >> miplevel);
rb->height = max(1, resource_desc.Height >> miplevel);
rb->depth = resource_desc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D
? resource_desc.DepthOrArraySize : 1;
? max(1, resource_desc.DepthOrArraySize >> miplevel) : 1;
rb->row_pitch = align(rb->width * format_size(resource_desc.Format), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
rb->data = NULL;
@@ -366,7 +366,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
static void *get_readback_data(struct resource_readback *rb,
unsigned int x, unsigned int y, unsigned int z, size_t element_size)
{
unsigned int slice_pitch = rb->row_pitch * rb->depth;
unsigned int slice_pitch = rb->row_pitch * rb->height;
return &((BYTE *)rb->data)[slice_pitch * z + rb->row_pitch * y + x * element_size];
}
@@ -429,25 +429,26 @@ static inline void check_sub_resource_uint_(unsigned int line, ID3D12Resource *t
release_resource_readback(&rb);
}
#define create_default_texture(a, b, c, d, e, f) create_default_texture2d_(__LINE__, a, b, c, 1, 1, d, e, f)
#define create_default_texture2d(a, b, c, d, e, f, g, h) create_default_texture2d_(__LINE__, a, b, c, d, e, f, g, h)
static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device,
unsigned int width, unsigned int height, unsigned int array_size, unsigned int miplevel_count,
DXGI_FORMAT format, D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
static ID3D12Resource *create_default_texture_(unsigned int line, ID3D12Device *device,
D3D12_RESOURCE_DIMENSION dimension, unsigned int width, unsigned int height,
unsigned int depth_or_array_size, unsigned int miplevel_count, DXGI_FORMAT format,
D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
{
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
ID3D12Resource *texture;
HRESULT hr;
assert(dimension != D3D12_RESOURCE_DIMENSION_BUFFER);
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
memset(&resource_desc, 0, sizeof(resource_desc));
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_desc.Dimension = dimension;
resource_desc.Width = width;
resource_desc.Height = height;
resource_desc.DepthOrArraySize = array_size;
resource_desc.DepthOrArraySize = depth_or_array_size;
resource_desc.MipLevels = miplevel_count;
resource_desc.Format = format;
resource_desc.SampleDesc.Count = 1;
@@ -459,6 +460,25 @@ static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device
return texture;
}
#define create_default_texture(a, b, c, d, e, f) create_default_texture2d_(__LINE__, a, b, c, 1, 1, d, e, f)
#define create_default_texture2d(a, b, c, d, e, f, g, h) create_default_texture2d_(__LINE__, a, b, c, d, e, f, g, h)
static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device,
unsigned int width, unsigned int height, unsigned int array_size, unsigned int miplevel_count,
DXGI_FORMAT format, D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
{
return create_default_texture_(line, device, D3D12_RESOURCE_DIMENSION_TEXTURE2D,
width, height, array_size, miplevel_count, format, flags, initial_state);
}
#define create_default_texture3d(a, b, c, d, e, f, g, h) create_default_texture3d_(__LINE__, a, b, c, d, e, f, g, h)
static inline ID3D12Resource *create_default_texture3d_(unsigned int line, ID3D12Device *device,
unsigned int width, unsigned int height, unsigned int depth, unsigned int miplevel_count,
DXGI_FORMAT format, D3D12_RESOURCE_FLAGS flags, D3D12_RESOURCE_STATES initial_state)
{
return create_default_texture_(line, device, D3D12_RESOURCE_DIMENSION_TEXTURE3D,
width, height, depth, miplevel_count, format, flags, initial_state);
}
static HRESULT create_root_signature(ID3D12Device *device, const D3D12_ROOT_SIGNATURE_DESC *desc,
ID3D12RootSignature **root_signature)
{