vkd3d-shader: Store UAV counter information in the descriptor scan info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-25 10:48:26 +04:30
committed by Alexandre Julliard
parent cf04ed68a7
commit 352b8118f3
4 changed files with 136 additions and 32 deletions

View File

@@ -5167,6 +5167,24 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_component_type data
}
}
static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descriptor_info(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_descriptor_type type,
unsigned int register_space, unsigned int register_index)
{
const struct vkd3d_shader_scan_info *scan_info = compiler->scan_info;
const struct vkd3d_shader_descriptor_info *d;
unsigned int i;
for (i = 0; i < scan_info->descriptor_count; ++i)
{
d = &scan_info->descriptors[i];
if (d->type == type && d->register_space == register_space && d->register_index == register_index)
return d;
}
return NULL;
}
static uint32_t vkd3d_dxbc_compiler_get_image_type_id(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, const struct vkd3d_spirv_resource_type *resource_type_info,
enum vkd3d_component_type data_type, bool raw_structured, uint32_t depth)
@@ -5295,25 +5313,32 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
if (is_uav && !(scan_info->uav_read_mask & (1u << reg->idx[0].offset)))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
if (is_uav && (scan_info->uav_counter_mask & (1u << reg->idx[0].offset)))
if (is_uav)
{
assert(structure_stride); /* counters are valid only for structured buffers */
const struct vkd3d_shader_descriptor_info *d;
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, register_space, register_index);
if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
assert(structure_stride); /* counters are valid only for structured buffers */
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
}
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, register_space, register_index, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
}
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, register_space, register_index, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
}
vkd3d_symbol_make_resource(&resource_symbol, reg);