vkd3d-shader: Store UAV counter information in the descriptor scan info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-25 10:48:26 +04:30
committed by Alexandre Julliard
parent cf04ed68a7
commit 352b8118f3
4 changed files with 136 additions and 32 deletions

View File

@@ -5167,6 +5167,24 @@ static SpvImageFormat image_format_for_image_read(enum vkd3d_component_type data
}
}
static const struct vkd3d_shader_descriptor_info *vkd3d_dxbc_compiler_get_descriptor_info(
struct vkd3d_dxbc_compiler *compiler, enum vkd3d_shader_descriptor_type type,
unsigned int register_space, unsigned int register_index)
{
const struct vkd3d_shader_scan_info *scan_info = compiler->scan_info;
const struct vkd3d_shader_descriptor_info *d;
unsigned int i;
for (i = 0; i < scan_info->descriptor_count; ++i)
{
d = &scan_info->descriptors[i];
if (d->type == type && d->register_space == register_space && d->register_index == register_index)
return d;
}
return NULL;
}
static uint32_t vkd3d_dxbc_compiler_get_image_type_id(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, const struct vkd3d_spirv_resource_type *resource_type_info,
enum vkd3d_component_type data_type, bool raw_structured, uint32_t depth)
@@ -5295,25 +5313,32 @@ static void vkd3d_dxbc_compiler_emit_resource_declaration(struct vkd3d_dxbc_comp
if (is_uav && !(scan_info->uav_read_mask & (1u << reg->idx[0].offset)))
vkd3d_spirv_build_op_decorate(builder, var_id, SpvDecorationNonReadable, NULL, 0);
if (is_uav && (scan_info->uav_counter_mask & (1u << reg->idx[0].offset)))
if (is_uav)
{
assert(structure_stride); /* counters are valid only for structured buffers */
const struct vkd3d_shader_descriptor_info *d;
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
d = vkd3d_dxbc_compiler_get_descriptor_info(compiler,
VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, register_space, register_index);
if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER)
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
assert(structure_stride); /* counters are valid only for structured buffers */
if (vkd3d_dxbc_compiler_is_opengl_target(compiler))
{
vkd3d_spirv_enable_capability(builder, SpvCapabilityAtomicStorage);
storage_class = SpvStorageClassAtomicCounter;
counter_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, storage_class, counter_type_id);
}
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, register_space, register_index, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
}
counter_var_id = vkd3d_spirv_build_op_variable(builder, &builder->global_stream,
ptr_type_id, storage_class, 0);
vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(compiler,
counter_var_id, reg, register_space, register_index, resource_type, true);
vkd3d_spirv_build_op_name(builder, counter_var_id, "u%u_counter", reg->idx[0].offset);
}
vkd3d_symbol_make_resource(&resource_symbol, reg);

View File

@@ -22,7 +22,6 @@
VKD3D_DEBUG_ENV_NAME("VKD3D_SHADER_DEBUG");
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_counter_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
STATIC_ASSERT(MEMBER_SIZE(struct vkd3d_shader_scan_info, uav_read_mask) * CHAR_BIT >= VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
static void vkd3d_shader_dump_blob(const char *path, const char *prefix, const void *data, size_t size)
@@ -195,8 +194,30 @@ struct vkd3d_shader_scan_context
{
struct vkd3d_shader_scan_info *scan_info;
size_t descriptors_size;
struct
{
unsigned int id;
unsigned int descriptor_idx;
} *uav_ranges;
size_t uav_ranges_size;
size_t uav_range_count;
};
static struct vkd3d_shader_descriptor_info *vkd3d_shader_scan_get_uav_descriptor_info(
const struct vkd3d_shader_scan_context *context, unsigned int range_id)
{
unsigned int i;
for (i = 0; i < context->uav_range_count; ++i)
{
if (context->uav_ranges[i].id == range_id)
return &context->scan_info->descriptors[context->uav_ranges[i].descriptor_idx];
}
return NULL;
}
static bool vkd3d_shader_instruction_is_uav_read(const struct vkd3d_shader_instruction *instruction)
{
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx = instruction->handler_idx;
@@ -221,11 +242,13 @@ static bool vkd3d_shader_instruction_is_uav_counter(const struct vkd3d_shader_in
|| handler_idx == VKD3DSIH_IMM_ATOMIC_CONSUME;
}
static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_info *scan_info,
static void vkd3d_shader_scan_record_uav_counter(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_register *reg)
{
assert(reg->idx[0].offset < VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS);
scan_info->uav_counter_mask |= 1u << reg->idx[0].offset;
struct vkd3d_shader_descriptor_info *d;
d = vkd3d_shader_scan_get_uav_descriptor_info(context, reg->idx[0].offset);
d->flags |= VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER;
}
static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *context,
@@ -248,12 +271,30 @@ static bool vkd3d_shader_scan_add_descriptor(struct vkd3d_shader_scan_context *c
d->register_index = register_index;
d->resource_type = resource_type;
d->resource_data_type = resource_data_type;
d->flags = 0;
d->count = 1;
++scan_info->descriptor_count;
return true;
}
static bool vkd3d_shader_scan_add_uav_range(struct vkd3d_shader_scan_context *context,
unsigned int id, unsigned int descriptor_idx)
{
if (!vkd3d_array_reserve((void **)&context->uav_ranges, &context->uav_ranges_size,
context->uav_range_count + 1, sizeof(*context->uav_ranges)))
{
ERR("Failed to allocate UAV range.\n");
return false;
}
context->uav_ranges[context->uav_range_count].id = id;
context->uav_ranges[context->uav_range_count].descriptor_idx = descriptor_idx;
++context->uav_range_count;
return true;
}
static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_instruction *instruction)
{
@@ -324,6 +365,9 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
}
vkd3d_shader_scan_add_descriptor(context, type, semantic->register_space,
semantic->register_index, semantic->resource_type, resource_data_type);
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
vkd3d_shader_scan_add_uav_range(context, semantic->reg.reg.idx[0].offset,
context->scan_info->descriptor_count - 1);
}
static void vkd3d_shader_scan_resource_declaration_raw(struct vkd3d_shader_scan_context *context,
@@ -338,6 +382,9 @@ static void vkd3d_shader_scan_resource_declaration_raw(struct vkd3d_shader_scan_
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
vkd3d_shader_scan_add_uav_range(context, resource->dst.reg.idx[0].offset,
context->scan_info->descriptor_count - 1);
}
static void vkd3d_shader_scan_resource_declaration_structured(struct vkd3d_shader_scan_context *context,
@@ -352,6 +399,9 @@ static void vkd3d_shader_scan_resource_declaration_structured(struct vkd3d_shade
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
vkd3d_shader_scan_add_descriptor(context, type, resource->register_space,
resource->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
if (type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV)
vkd3d_shader_scan_add_uav_range(context, resource->reg.reg.idx[0].offset,
context->scan_info->descriptor_count - 1);
}
static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *context,
@@ -401,7 +451,7 @@ static void vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *cont
}
if (vkd3d_shader_instruction_is_uav_counter(instruction))
vkd3d_shader_scan_record_uav_counter(context->scan_info, &instruction->src[0].reg);
vkd3d_shader_scan_record_uav_counter(context, &instruction->src[0].reg);
}
int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
@@ -435,6 +485,7 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
WARN("Encountered unrecognized or invalid instruction.\n");
vkd3d_free(context.uav_ranges);
vkd3d_shader_free_scan_info(scan_info);
vkd3d_shader_parser_destroy(&parser);
return VKD3D_ERROR_INVALID_ARGUMENT;
@@ -443,6 +494,7 @@ int vkd3d_shader_scan_dxbc(const struct vkd3d_shader_code *dxbc,
vkd3d_shader_scan_instruction(&context, &instruction);
}
vkd3d_free(context.uav_ranges);
vkd3d_shader_parser_destroy(&parser);
return VKD3D_OK;
}