vkd3d-shader: Store UAV counter information in the descriptor scan info.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2020-06-25 10:48:26 +04:30
committed by Alexandre Julliard
parent cf04ed68a7
commit 352b8118f3
4 changed files with 136 additions and 32 deletions

View File

@@ -613,6 +613,13 @@ enum vkd3d_shader_resource_data_type
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
};
enum vkd3d_shader_descriptor_info_flag
{
VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER = 0x00000001,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_INFO_FLAG),
};
struct vkd3d_shader_descriptor_info
{
enum vkd3d_shader_descriptor_type type;
@@ -620,6 +627,7 @@ struct vkd3d_shader_descriptor_info
unsigned int register_index;
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_shader_resource_data_type resource_data_type;
unsigned int flags; /* vkd3d_shader_descriptor_info_flag */
unsigned int count;
};
@@ -632,7 +640,6 @@ struct vkd3d_shader_scan_info
unsigned int descriptor_count;
unsigned int uav_read_mask; /* VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS */
unsigned int uav_counter_mask; /* VKD3D_SHADER_MAX_UNORDERED_ACCESS_VIEWS */
unsigned int sampler_comparison_mode_mask; /* 16 */
bool use_vocp;
};