vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.

This commit is contained in:
Conor McCarthy
2023-06-15 14:47:37 +10:00
committed by Alexandre Julliard
parent 4457181b2a
commit 3479962983
Notes: Alexandre Julliard 2024-04-22 23:38:15 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/768
2 changed files with 44 additions and 4 deletions

View File

@@ -202,6 +202,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_WARNING_DXIL_INVALID_MASK = 8307,
VKD3D_SHADER_WARNING_DXIL_INVALID_OPERATION = 8308,
VKD3D_SHADER_WARNING_DXIL_IGNORING_ATTACHMENT = 8309,
VKD3D_SHADER_WARNING_DXIL_UNDEFINED_OPERAND = 8310,
VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED = 9000,
VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER = 9001,