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vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_descriptor_heap_Release().
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Alexandre Julliard
2024-02-01 00:32:06 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/619
@ -4020,7 +4020,7 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_AddRef(ID3D12DescriptorHeap
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static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHeap *iface)
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static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHeap *iface)
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{
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{
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struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
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struct d3d12_descriptor_heap *heap = impl_from_ID3D12DescriptorHeap(iface);
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unsigned int refcount = InterlockedDecrement((LONG *)&heap->refcount);
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unsigned int refcount = vkd3d_atomic_decrement_u32(&heap->refcount);
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TRACE("%p decreasing refcount to %u.\n", heap, refcount);
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TRACE("%p decreasing refcount to %u.\n", heap, refcount);
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