mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/msl: Implement VKD3DSIH_FRC.
This commit is contained in:
Notes:
Henri Verbeet
2024-11-25 21:02:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1277
@@ -387,6 +387,21 @@ static void msl_binop(struct msl_generator *gen, const struct vkd3d_shader_instr
|
||||
msl_dst_cleanup(&dst, &gen->string_buffers);
|
||||
}
|
||||
|
||||
static void msl_intrinsic(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
|
||||
{
|
||||
struct msl_src src;
|
||||
struct msl_dst dst;
|
||||
uint32_t mask;
|
||||
|
||||
mask = msl_dst_init(&dst, gen, ins, &ins->dst[0]);
|
||||
msl_src_init(&src, gen, &ins->src[0], mask);
|
||||
|
||||
msl_print_assignment(gen, &dst, "%s(%s)", op, src.str->buffer);
|
||||
|
||||
msl_src_cleanup(&src, &gen->string_buffers);
|
||||
msl_dst_cleanup(&dst, &gen->string_buffers);
|
||||
}
|
||||
|
||||
static void msl_relop(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins, const char *op)
|
||||
{
|
||||
unsigned int mask_size;
|
||||
@@ -451,6 +466,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
|
||||
case VKD3DSIH_DIV:
|
||||
msl_binop(gen, ins, "/");
|
||||
break;
|
||||
case VKD3DSIH_FRC:
|
||||
msl_intrinsic(gen, ins, "fract");
|
||||
break;
|
||||
case VKD3DSIH_GEO:
|
||||
msl_relop(gen, ins, ">=");
|
||||
break;
|
||||
|
Reference in New Issue
Block a user