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vkd3d-common: Tweak the WARN for VKD3D_ERROR_INVALID_SHADER.
vkd3d-shader does not consume only bytecode anymore.
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Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/20
@ -26,7 +26,7 @@ HRESULT hresult_from_vkd3d_result(int vkd3d_result)
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case VKD3D_OK:
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case VKD3D_OK:
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return S_OK;
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return S_OK;
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case VKD3D_ERROR_INVALID_SHADER:
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case VKD3D_ERROR_INVALID_SHADER:
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WARN("Invalid shader bytecode.\n");
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WARN("Invalid shader.\n");
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/* fall-through */
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/* fall-through */
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case VKD3D_ERROR:
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case VKD3D_ERROR:
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return E_FAIL;
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return E_FAIL;
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