tests: Print the file name instead of the test name in test logs.

Some test programs, particularly the shader runner, are built from
many different files nowadays, and a line number is relatively
cumbersome to use if you don't know which file that line comes from.
This commit is contained in:
Giovanni Mascellani
2024-10-23 23:47:21 +02:00
committed by Henri Verbeet
parent 73be28a252
commit 3264378fa0
Notes: Henri Verbeet 2024-12-03 14:55:39 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1221
10 changed files with 469 additions and 438 deletions

View File

@@ -22,18 +22,18 @@ VKD3D_AGILITY_SDK_EXPORTS
struct test_options test_options = {0};
#define recreate_command_list(a, b, c) recreate_command_list_(__LINE__, a, b, c)
static void recreate_command_list_(unsigned int line, ID3D12Device *device,
#define recreate_command_list(a, b, c) recreate_command_list_(__FILE__, __LINE__, a, b, c)
static void recreate_command_list_(const char *file, unsigned int line, ID3D12Device *device,
ID3D12CommandAllocator *allocator, ID3D12GraphicsCommandList **command_list)
{
HRESULT hr;
hr = ID3D12CommandAllocator_Reset(allocator);
ok_(line)(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
ok_(file, line)(hr == S_OK, "Failed to reset command allocator, hr %#x.\n", hr);
ID3D12GraphicsCommandList_Release(*command_list);
hr = ID3D12Device_CreateCommandList(device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)command_list);
ok_(line)(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
ok_(file, line)(hr == S_OK, "Failed to create command list, hr %#x.\n", hr);
}
static void test_invalid_resource_barriers(void)