vkd3d-shader/hlsl: Support sin() intrinsic.

This commit is contained in:
Francisco Casas
2023-01-13 15:22:13 -03:00
committed by Alexandre Julliard
parent b65c450101
commit 3239ea5ff1
Notes: Alexandre Julliard 2023-01-19 22:45:36 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/62
3 changed files with 43 additions and 3 deletions

View File

@@ -31,7 +31,7 @@ probe (14, 0) rgba ( 0.99060736, 0.13673722, 0.0, 0.0) 1024
probe (15, 0) rgba ( 0.65028784, -0.75968791, 0.0, 0.0) 1024
[pixel shader todo]
[pixel shader]
uniform float4 a;
float4 main() : sv_target
@@ -41,8 +41,8 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265
todo draw quad
todo probe all rgba (0.0, 500.0, 500.0, 0.0)
draw quad
probe all rgba (0.0, 500.0, 500.0, 0.0)
[pixel shader todo]