vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_workgroup_memory().

This commit is contained in:
Henri Verbeet
2025-09-11 16:18:47 +02:00
parent d2d22c7af6
commit 31a4741a3b
Notes: Henri Verbeet 2025-09-17 12:56:58 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1729

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@@ -7166,7 +7166,7 @@ static void spirv_compiler_emit_workgroup_memory(struct spirv_compiler *compiler
if (alignment)
TRACE("Ignoring alignment %u.\n", alignment);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
type_id = spirv_get_type_id(builder, VSIR_DATA_U32, 1);
length_id = spirv_compiler_get_constant_uint(compiler, size);
array_type_id = vkd3d_spirv_get_op_type_array(builder, type_id, length_id);