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libs/vkd3d-shader: Implement UAV counters instructions.
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parent
5ef6f71996
commit
3191e1eaa9
@ -4351,23 +4351,30 @@ struct vkd3d_shader_image
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#define VKD3D_IMAGE_FLAG_DEPTH 0x1
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#define VKD3D_IMAGE_FLAG_DEPTH 0x1
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#define VKD3D_IMAGE_FLAG_NO_LOAD 0x2
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#define VKD3D_IMAGE_FLAG_NO_LOAD 0x2
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static const struct vkd3d_symbol *vkd3d_dxbc_compiler_find_resource(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_register *resource_reg)
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{
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struct vkd3d_symbol resource_key;
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struct rb_entry *entry;
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vkd3d_symbol_make_resource(&resource_key, resource_reg);
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entry = rb_get(&compiler->symbol_table, &resource_key);
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assert(entry);
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return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
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}
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static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compiler,
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static void vkd3d_dxbc_compiler_prepare_image(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg,
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struct vkd3d_shader_image *image, const struct vkd3d_shader_register *resource_reg,
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unsigned int flags)
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unsigned int flags)
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{
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_symbol *resource_symbol;
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const struct vkd3d_symbol *resource_symbol;
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struct vkd3d_symbol resource_key;
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bool load, depth_comparison;
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bool load, depth_comparison;
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struct rb_entry *entry;
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load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD);
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load = !(flags & VKD3D_IMAGE_FLAG_NO_LOAD);
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depth_comparison = flags & VKD3D_IMAGE_FLAG_DEPTH;
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depth_comparison = flags & VKD3D_IMAGE_FLAG_DEPTH;
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vkd3d_symbol_make_resource(&resource_key, resource_reg);
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resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, resource_reg);
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entry = rb_get(&compiler->symbol_table, &resource_key);
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assert(entry);
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resource_symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
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image->sampled_type = resource_symbol->info.resource.sampled_type;
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image->sampled_type = resource_symbol->info.resource.sampled_type;
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image->image_type_id = resource_symbol->info.resource.type_id;
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image->image_type_id = resource_symbol->info.resource.type_id;
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@ -4881,6 +4888,39 @@ static void vkd3d_dxbc_compiler_emit_store_uav_typed(struct vkd3d_dxbc_compiler
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SpvImageOperandsMaskNone, NULL, 0);
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SpvImageOperandsMaskNone, NULL, 0);
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}
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}
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static void vkd3d_dxbc_compiler_emit_uav_counter_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t ptr_type_id, type_id, image_id, result_id;
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uint32_t coordinate_id, sample_id, pointer_id;
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const struct vkd3d_symbol *resource_symbol;
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uint32_t operands[3];
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SpvOp op;
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op = instruction->handler_idx == VKD3DSIH_IMM_ATOMIC_ALLOC
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? SpvOpAtomicIIncrement : SpvOpAtomicIDecrement;
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resource_symbol = vkd3d_dxbc_compiler_find_resource(compiler, &src->reg);
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image_id = resource_symbol->info.resource.uav_counter_id;
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assert(image_id);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassImage, type_id);
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coordinate_id = sample_id = vkd3d_dxbc_compiler_get_constant_uint(compiler, 0);
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pointer_id = vkd3d_spirv_build_op_image_texel_pointer(builder,
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ptr_type_id, image_id, coordinate_id, sample_id);
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operands[0] = pointer_id;
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operands[1] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvScopeDevice);
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operands[2] = vkd3d_dxbc_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone);
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result_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream,
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op, type_id, operands, ARRAY_SIZE(operands));
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vkd3d_dxbc_compiler_emit_store_dst(compiler, dst, result_id);
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}
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static SpvOp vkd3d_dxbc_compiler_map_atomic_instruction(const struct vkd3d_shader_instruction *instruction)
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static SpvOp vkd3d_dxbc_compiler_map_atomic_instruction(const struct vkd3d_shader_instruction *instruction)
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{
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{
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static const struct
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static const struct
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@ -5349,6 +5389,10 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_STORE_UAV_TYPED:
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case VKD3DSIH_STORE_UAV_TYPED:
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vkd3d_dxbc_compiler_emit_store_uav_typed(compiler, instruction);
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vkd3d_dxbc_compiler_emit_store_uav_typed(compiler, instruction);
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break;
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break;
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case VKD3DSIH_IMM_ATOMIC_ALLOC:
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case VKD3DSIH_IMM_ATOMIC_CONSUME:
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vkd3d_dxbc_compiler_emit_uav_counter_instruction(compiler, instruction);
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break;
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case VKD3DSIH_ATOMIC_AND:
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case VKD3DSIH_ATOMIC_AND:
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case VKD3DSIH_ATOMIC_CMP_STORE:
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case VKD3DSIH_ATOMIC_CMP_STORE:
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case VKD3DSIH_ATOMIC_IADD:
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case VKD3DSIH_ATOMIC_IADD:
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