vkd3d-shader/hlsl: Leave offset empty for array and struct derefs.

This commit is contained in:
Francisco Casas 2023-02-09 20:29:17 -03:00 committed by Alexandre Julliard
parent 7c1c2e6cc4
commit 315966dc21
Notes: Alexandre Julliard 2023-02-22 21:51:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/66

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@ -125,6 +125,7 @@ static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, st
static void replace_deref_path_with_offset(struct hlsl_ctx *ctx, struct hlsl_deref *deref, static void replace_deref_path_with_offset(struct hlsl_ctx *ctx, struct hlsl_deref *deref,
struct hlsl_ir_node *instr) struct hlsl_ir_node *instr)
{ {
const struct hlsl_type *type;
struct hlsl_ir_node *offset; struct hlsl_ir_node *offset;
struct hlsl_block block; struct hlsl_block block;
@ -134,6 +135,16 @@ static void replace_deref_path_with_offset(struct hlsl_ctx *ctx, struct hlsl_der
/* register offsets shouldn't be used before this point is reached. */ /* register offsets shouldn't be used before this point is reached. */
assert(!deref->offset.node); assert(!deref->offset.node);
type = hlsl_deref_get_type(ctx, deref);
/* Instructions that directly refer to structs or arrays (instead of single-register components)
* are removed later by dce. So it is not a problem to just cleanup their derefs. */
if (type->type == HLSL_CLASS_STRUCT || type->type == HLSL_CLASS_ARRAY)
{
hlsl_cleanup_deref(deref);
return;
}
if (!(offset = new_offset_instr_from_deref(ctx, &block, deref, &instr->loc))) if (!(offset = new_offset_instr_from_deref(ctx, &block, deref, &instr->loc)))
return; return;
list_move_before(&instr->entry, &block.instrs); list_move_before(&instr->entry, &block.instrs);