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tests: Add some 'inline' function modifier tests.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
61841e9423
commit
30be83f911
Notes:
Alexandre Julliard
2023-08-28 22:16:40 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/301
@@ -295,3 +295,41 @@ float4 main() : sv_target
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[test]
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[test]
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draw quad
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draw quad
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probe all rgba (2.0, 3.0, 6.0, 7.0)
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probe all rgba (2.0, 3.0, 6.0, 7.0)
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% Inline modifier
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[pixel shader todo]
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inline float func(float a)
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{
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return a + 1;
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}
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float4 main() : sv_target
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{
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float4 a = {func(1.0), func(2.0), func(5.0), func(6.0)};
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return a;
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}
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[test]
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todo draw quad
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todo probe all rgba (2.0, 3.0, 6.0, 7.0)
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% Inline modifier used on entry point
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[pixel shader todo]
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float func(float a)
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{
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return a + 1;
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}
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inline float4 main() : sv_target
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{
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float4 a = {func(1.0), func(2.0), func(5.0), func(6.0)};
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return a;
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}
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[test]
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todo draw quad
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todo probe all rgba (2.0, 3.0, 6.0, 7.0)
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