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vkd3d-shader/hlsl: Store SM4 DOT in the vsir program.
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commit
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Notes:
Henri Verbeet
2024-11-06 23:02:23 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1251
@ -8266,6 +8266,34 @@ static bool sm4_generate_vsir_instr_expr(struct hlsl_ctx *ctx,
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return false;
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}
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case HLSL_OP2_DOT:
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switch (dst_type->e.numeric.type)
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{
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case HLSL_TYPE_FLOAT:
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switch (expr->operands[0].node->data_type->dimx)
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{
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case 4:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP4, 0, 0, false);
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return true;
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case 3:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP3, 0, 0, false);
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return true;
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case 2:
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generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP2, 0, 0, false);
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return true;
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case 1:
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default:
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vkd3d_unreachable();
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}
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 %s dot expression.", dst_type_name);
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return false;
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}
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case HLSL_OP2_EQUAL:
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VKD3D_ASSERT(dst_type->e.numeric.type == HLSL_TYPE_BOOL);
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@ -5032,25 +5032,6 @@ static void write_sm4_ret(const struct tpf_compiler *tpf)
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write_sm4_instruction(tpf, &instr);
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}
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/* dp# instructions don't map the swizzle. */
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static void write_sm4_binary_op_dot(const struct tpf_compiler *tpf, enum vkd3d_sm4_opcode opcode,
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const struct hlsl_ir_node *dst, const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
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{
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struct sm4_instruction instr;
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memset(&instr, 0, sizeof(instr));
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instr.opcode = opcode;
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sm4_dst_from_node(&instr.dsts[0], dst);
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instr.dst_count = 1;
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sm4_src_from_node(tpf, &instr.srcs[0], src1, VKD3DSP_WRITEMASK_ALL);
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sm4_src_from_node(tpf, &instr.srcs[1], src2, VKD3DSP_WRITEMASK_ALL);
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instr.src_count = 2;
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write_sm4_instruction(tpf, &instr);
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}
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static void write_sm4_binary_op_with_two_destinations(const struct tpf_compiler *tpf,
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enum vkd3d_sm4_opcode opcode, const struct hlsl_ir_node *dst, unsigned int dst_idx,
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const struct hlsl_ir_node *src1, const struct hlsl_ir_node *src2)
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@ -5302,35 +5283,6 @@ static void write_sm4_expr(const struct tpf_compiler *tpf, const struct hlsl_ir_
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switch (expr->op)
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{
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case HLSL_OP2_DOT:
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switch (dst_type->e.numeric.type)
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{
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case HLSL_TYPE_FLOAT:
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switch (arg1->data_type->dimx)
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{
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case 4:
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write_sm4_binary_op_dot(tpf, VKD3D_SM4_OP_DP4, &expr->node, arg1, arg2);
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break;
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case 3:
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write_sm4_binary_op_dot(tpf, VKD3D_SM4_OP_DP3, &expr->node, arg1, arg2);
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break;
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case 2:
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write_sm4_binary_op_dot(tpf, VKD3D_SM4_OP_DP2, &expr->node, arg1, arg2);
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break;
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case 1:
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default:
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vkd3d_unreachable();
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}
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break;
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default:
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hlsl_fixme(tpf->ctx, &expr->node.loc, "SM4 %s dot expression.", dst_type_string->buffer);
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}
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break;
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case HLSL_OP2_MOD:
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switch (dst_type->e.numeric.type)
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{
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@ -5809,6 +5761,9 @@ static void tpf_handle_instruction(struct tpf_compiler *tpf, const struct vkd3d_
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case VKD3DSIH_ADD:
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case VKD3DSIH_AND:
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case VKD3DSIH_DIV:
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case VKD3DSIH_DP2:
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case VKD3DSIH_DP3:
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case VKD3DSIH_DP4:
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case VKD3DSIH_DSX:
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case VKD3DSIH_DSX_COARSE:
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case VKD3DSIH_DSX_FINE:
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