vkd3d-shader/hlsl: Store SM4 DOT in the vsir program.

This commit is contained in:
Francisco Casas
2024-11-06 00:17:04 -03:00
committed by Henri Verbeet
parent e8b373e3ff
commit 30bc6965a2
Notes: Henri Verbeet 2024-11-06 23:02:23 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1251
2 changed files with 31 additions and 48 deletions

View File

@@ -8266,6 +8266,34 @@ static bool sm4_generate_vsir_instr_expr(struct hlsl_ctx *ctx,
return false;
}
case HLSL_OP2_DOT:
switch (dst_type->e.numeric.type)
{
case HLSL_TYPE_FLOAT:
switch (expr->operands[0].node->data_type->dimx)
{
case 4:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP4, 0, 0, false);
return true;
case 3:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP3, 0, 0, false);
return true;
case 2:
generate_vsir_instr_expr_single_instr_op(ctx, program, expr, VKD3DSIH_DP2, 0, 0, false);
return true;
case 1:
default:
vkd3d_unreachable();
}
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 %s dot expression.", dst_type_name);
return false;
}
case HLSL_OP2_EQUAL:
VKD3D_ASSERT(dst_type->e.numeric.type == HLSL_TYPE_BOOL);