vkd3d-shader/glsl: Implement VKD3DSIH_IF and VKD3DSIH_ENDIF.

This commit is contained in:
Henri Verbeet
2024-05-03 14:21:01 +02:00
parent e911433e0c
commit 308121ba04
Notes: Henri Verbeet 2024-09-30 21:06:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1124
2 changed files with 37 additions and 6 deletions

View File

@@ -17,10 +17,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (-2.0, -2.0, -2.0, -2.0)
@@ -43,10 +43,10 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (2.0, 2.0, 2.0, 2.0)
uniform 0 float 1.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (20.0, 20.0, 20.0, 20.0)
@@ -69,8 +69,8 @@ float4 main() : sv_target
[test]
uniform 0 float 0.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 4.0, 0.0, 0.0)
uniform 0 float 1.0
todo(sm<4 | glsl) draw quad
todo(sm<4) draw quad
probe (0, 0) rgba (1.0, 40.0, 0.0, 0.0)