vkd3d-shader: Add OpenGL SPIR-V target environment.

More changes are needed for full support.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-10-11 15:33:34 +02:00
committed by Alexandre Julliard
parent 970aafaf55
commit 2f43965c2c
4 changed files with 78 additions and 17 deletions

View File

@ -56,6 +56,24 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
free_shader_desc(&parser->shader_desc);
}
static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_arguments *compile_args)
{
if (!compile_args)
return VKD3D_OK;
switch (compile_args->target)
{
case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
case VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0:
break;
default:
WARN("Invalid shader target %#x.\n", compile_args->target);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
return VKD3D_OK;
}
int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv, uint32_t compiler_options,
const struct vkd3d_shader_interface *shader_interface,
@ -70,6 +88,9 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p, compile_args %p.\n",
dxbc->code, dxbc->size, spirv, compiler_options, shader_interface, compile_args);
if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0)
return ret;
if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
return ret;