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vkd3d-shader: Add OpenGL SPIR-V target environment.
More changes are needed for full support. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
970aafaf55
commit
2f43965c2c
@ -56,6 +56,24 @@ static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
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free_shader_desc(&parser->shader_desc);
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}
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static int vkd3d_shader_validate_compile_args(const struct vkd3d_shader_compile_arguments *compile_args)
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{
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if (!compile_args)
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return VKD3D_OK;
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switch (compile_args->target)
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{
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case VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5:
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case VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0:
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break;
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default:
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WARN("Invalid shader target %#x.\n", compile_args->target);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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return VKD3D_OK;
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}
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int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_code *spirv, uint32_t compiler_options,
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const struct vkd3d_shader_interface *shader_interface,
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@ -70,6 +88,9 @@ int vkd3d_shader_compile_dxbc(const struct vkd3d_shader_code *dxbc,
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TRACE("dxbc {%p, %zu}, spirv %p, compiler_options %#x, shader_interface %p, compile_args %p.\n",
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dxbc->code, dxbc->size, spirv, compiler_options, shader_interface, compile_args);
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if ((ret = vkd3d_shader_validate_compile_args(compile_args)) < 0)
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return ret;
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if ((ret = vkd3d_shader_scan_dxbc(dxbc, &scan_info)) < 0)
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return ret;
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