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vkd3d-shader: Add OpenGL SPIR-V target environment.
More changes are needed for full support. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
970aafaf55
commit
2f43965c2c
@@ -1994,6 +1994,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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}
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graphics->attachment_count = graphics->rt_idx + rt_count;
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ps_compile_args.target = VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0;
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ps_compile_args.output_swizzles = ps_output_swizzle;
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ps_compile_args.output_swizzle_count = rt_count;
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