vkd3d-shader: Add OpenGL SPIR-V target environment.

More changes are needed for full support.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2018-10-11 15:33:34 +02:00
committed by Alexandre Julliard
parent 970aafaf55
commit 2f43965c2c
4 changed files with 78 additions and 17 deletions

View File

@@ -125,8 +125,18 @@ struct vkd3d_shader_interface
unsigned int uav_counter_count;
};
enum vkd3d_shader_target
{
VKD3D_SHADER_TARGET_NONE,
VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5,
VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0, /* default target */
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET),
};
struct vkd3d_shader_compile_arguments
{
enum vkd3d_shader_target target;
unsigned int *output_swizzles;
unsigned int output_swizzle_count;
};