mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-04-13 05:43:18 -07:00
vkd3d-shader: Add OpenGL SPIR-V target environment.
More changes are needed for full support. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
970aafaf55
commit
2f43965c2c
@@ -125,8 +125,18 @@ struct vkd3d_shader_interface
|
||||
unsigned int uav_counter_count;
|
||||
};
|
||||
|
||||
enum vkd3d_shader_target
|
||||
{
|
||||
VKD3D_SHADER_TARGET_NONE,
|
||||
VKD3D_SHADER_TARGET_SPIRV_OPENGL_4_5,
|
||||
VKD3D_SHADER_TARGET_SPIRV_VULKAN_1_0, /* default target */
|
||||
|
||||
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET),
|
||||
};
|
||||
|
||||
struct vkd3d_shader_compile_arguments
|
||||
{
|
||||
enum vkd3d_shader_target target;
|
||||
unsigned int *output_swizzles;
|
||||
unsigned int output_swizzle_count;
|
||||
};
|
||||
|
Reference in New Issue
Block a user