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vkd3d-shader: Rename VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO.
To VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO, consistent with the structure name. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
committed by
Alexandre Julliard
parent
8292efdbed
commit
2ee8429c03
@@ -1521,7 +1521,7 @@ static HRESULT d3d12_pipeline_state_init_compute(struct d3d12_pipeline_state *st
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return hr;
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}
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO;
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
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shader_interface.next = NULL;
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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@@ -2229,7 +2229,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
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xfb_stage = VK_SHADER_STAGE_VERTEX_BIT;
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}
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO;
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
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shader_interface.next = NULL;
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shader_interface.bindings = root_signature->descriptor_mapping;
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shader_interface.binding_count = root_signature->descriptor_count;
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@@ -2926,7 +2926,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
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}
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}
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_SHADER_INTERFACE_INFO;
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shader_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
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shader_interface.next = NULL;
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shader_interface.bindings = &binding;
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shader_interface.binding_count = 1;
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