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tests: Test arithmetic int operations without constant operands.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -54,6 +54,7 @@ vkd3d_shader_tests = \
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tests/abs.shader_test \
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tests/abs.shader_test \
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tests/arithmetic-float.shader_test \
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tests/arithmetic-float.shader_test \
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tests/arithmetic-int.shader_test \
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tests/arithmetic-int.shader_test \
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tests/arithmetic-int-uniform.shader_test \
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tests/arithmetic-uint.shader_test \
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tests/arithmetic-uint.shader_test \
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tests/bitwise.shader_test \
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tests/bitwise.shader_test \
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tests/cast-broadcast.shader_test \
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tests/cast-broadcast.shader_test \
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29
tests/arithmetic-int-uniform.shader_test
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29
tests/arithmetic-int-uniform.shader_test
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@ -0,0 +1,29 @@
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x + y, x - y, x * y, x / y);
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}
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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todo draw quad
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probe all rgba (21.0, -11.0, 80.0, 0.0)
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[pixel shader]
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uniform float2 a;
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float4 main() : SV_TARGET
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{
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int x = a.x;
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int y = a.y;
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return float4(x % y, +x, -x, y / x);
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}
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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todo draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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