vkd3d-shader/msl: Generate shader descriptor structure declarations.

This commit is contained in:
Feifan He
2024-10-09 16:36:06 +08:00
committed by Henri Verbeet
parent 9cb4207c92
commit 2d7832e738
Notes: Henri Verbeet 2024-10-10 20:08:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1164
3 changed files with 169 additions and 6 deletions

View File

@@ -250,6 +250,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_WARNING_VSIR_DYNAMIC_DESCRIPTOR_ARRAY = 9300,
VKD3D_SHADER_ERROR_MSL_INTERNAL = 10000,
VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND = 10001,
};
enum vkd3d_shader_opcode
@@ -1617,6 +1618,7 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
int msl_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
enum vkd3d_md5_variant