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vkd3d-shader/msl: Generate shader descriptor structure declarations.
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Notes:
Henri Verbeet
2024-10-10 20:08:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1164
@@ -1655,7 +1655,10 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
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break;
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case VKD3D_SHADER_TARGET_MSL:
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ret = msl_compile(program, config_flags, compile_info, message_context);
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if ((ret = vsir_program_scan(program, &scan_info, message_context, &scan_descriptor_info)) < 0)
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return ret;
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ret = msl_compile(program, config_flags, &scan_descriptor_info, compile_info, message_context);
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vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
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break;
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default:
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