vkd3d-shader/msl: Generate shader descriptor structure declarations.

This commit is contained in:
Feifan He
2024-10-09 16:36:06 +08:00
committed by Henri Verbeet
parent 9cb4207c92
commit 2d7832e738
Notes: Henri Verbeet 2024-10-10 20:08:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1164
3 changed files with 169 additions and 6 deletions

View File

@@ -1655,7 +1655,10 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
break;
case VKD3D_SHADER_TARGET_MSL:
ret = msl_compile(program, config_flags, compile_info, message_context);
if ((ret = vsir_program_scan(program, &scan_info, message_context, &scan_descriptor_info)) < 0)
return ret;
ret = msl_compile(program, config_flags, &scan_descriptor_info, compile_info, message_context);
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
break;
default: