vkd3d-shader/hlsl: Parse the asuint() intrinsic.

This commit is contained in:
Zebediah Figura
2022-10-09 22:59:12 -05:00
committed by Alexandre Julliard
parent eb70f1aeb5
commit 2d4d2e1244
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/25
3 changed files with 47 additions and 0 deletions

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@@ -1642,6 +1642,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP1_NEG] = "-",
[HLSL_OP1_NRM] = "nrm",
[HLSL_OP1_RCP] = "rcp",
[HLSL_OP1_REINTERPRET] = "reinterpret",
[HLSL_OP1_ROUND] = "round",
[HLSL_OP1_RSQ] = "rsq",
[HLSL_OP1_SAT] = "sat",