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vkd3d-shader/hlsl: Parse the asuint() intrinsic.
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committed by
Alexandre Julliard
parent
eb70f1aeb5
commit
2d4d2e1244
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/25
@@ -1642,6 +1642,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
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[HLSL_OP1_NEG] = "-",
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[HLSL_OP1_NRM] = "nrm",
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[HLSL_OP1_RCP] = "rcp",
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[HLSL_OP1_REINTERPRET] = "reinterpret",
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[HLSL_OP1_ROUND] = "round",
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[HLSL_OP1_RSQ] = "rsq",
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[HLSL_OP1_SAT] = "sat",
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