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tests: Introduce debug levels.
The VKD3D_TEST_DEBUG environment variable can be now set to 1 or 2. VKD3D_TEST_DEBUG=1 is useful for examining Vulkan validation layers output.
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@ -90,7 +90,7 @@ static struct
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LONG todo_count;
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LONG todo_success_count;
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unsigned int debug;
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unsigned int debug_level;
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} vkd3d_test_state;
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static void VKD3D_PRINTF_FUNC(3, 4) VKD3D_UNUSED
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@ -98,7 +98,7 @@ vkd3d_test_ok(unsigned int line, bool result, const char *fmt, ...)
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{
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if (result)
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{
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if (vkd3d_test_state.debug)
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if (vkd3d_test_state.debug_level > 1)
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printf("%s:%d: Test succeeded.\n", vkd3d_test_name, line);
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InterlockedIncrement(&vkd3d_test_state.success_count);
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}
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@ -175,18 +175,16 @@ vkd3d_test_debug(const char *fmt, ...)
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OutputDebugStringA(buffer);
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#endif
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if (vkd3d_test_state.debug)
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if (vkd3d_test_state.debug_level > 0)
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printf("%s\n", buffer);
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}
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int main(int argc, char **argv)
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{
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const char *vkd3d_test_debug;
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const char *debug_level = getenv("VKD3D_TEST_DEBUG");
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memset(&vkd3d_test_state, 0, sizeof(vkd3d_test_state));
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vkd3d_test_state.debug = (vkd3d_test_debug = getenv("VKD3D_TEST_DEBUG"))
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&& (*vkd3d_test_debug == 'y' || *vkd3d_test_debug == '1');
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vkd3d_test_state.debug_level = !debug_level ? 0 : atoi(debug_level);
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vkd3d_test_main(argc, argv);
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