vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_get_descriptor_index().

This commit is contained in:
Henri Verbeet
2025-09-02 11:59:24 +02:00
parent 0d8acc97a3
commit 2a71e96a58
Notes: Henri Verbeet 2025-09-04 14:11:49 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1712

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@@ -4295,7 +4295,7 @@ static uint32_t spirv_compiler_get_descriptor_index(struct spirv_compiler *compi
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, ptr_id, offset_id, index_ids[2]; uint32_t type_id, ptr_type_id, ptr_id, offset_id, index_ids[2];
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_UINT, 1); type_id = spirv_get_type_id(builder, VSIR_DATA_U32, 1);
if (!(offset_id = compiler->descriptor_offset_ids[push_constant_index])) if (!(offset_id = compiler->descriptor_offset_ids[push_constant_index]))
{ {
index_ids[0] = compiler->descriptor_offsets_member_id; index_ids[0] = compiler->descriptor_offsets_member_id;