From 2a52ccf2c6e69f169fbbe1d3faee7c77fa1e75be Mon Sep 17 00:00:00 2001 From: "Anna (navi) Figueiredo Gomes" Date: Thu, 29 Aug 2024 20:55:08 +0200 Subject: [PATCH] vkd3d-shader/spirv: Pass a vkd3d_shader_descriptor_info1 structure to spirv_compiler_emit_resource_declaration(). --- libs/vkd3d-shader/spirv.c | 30 +++++++++++------------------- 1 file changed, 11 insertions(+), 19 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index deecc91e..681c07f1 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -6461,21 +6461,24 @@ static void spirv_compiler_emit_combined_sampler_declarations(struct spirv_compi } static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *compiler, - const struct vkd3d_shader_register_range *range, unsigned int register_id, - unsigned int sample_count, bool is_uav, enum vkd3d_shader_resource_type resource_type, - enum vkd3d_shader_resource_data_type resource_data_type, unsigned int structure_stride, bool raw) + const struct vkd3d_shader_register_range *range, const struct vkd3d_shader_descriptor_info1 *descriptor) { + bool raw = descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER; + enum vkd3d_shader_resource_type resource_type = descriptor->resource_type; struct vkd3d_descriptor_variable_info var_info, counter_var_info = {0}; + bool is_uav = descriptor->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV; + unsigned int structure_stride = descriptor->structure_stride / 4; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; SpvStorageClass storage_class = SpvStorageClassUniformConstant; uint32_t counter_type_id, type_id, var_id, counter_var_id = 0; const struct vkd3d_spirv_resource_type *resource_type_info; + unsigned int sample_count = descriptor->sample_count; enum vkd3d_shader_component_type sampled_type; struct vkd3d_symbol resource_symbol; struct vkd3d_shader_register reg; vsir_register_init(®, is_uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_FLOAT, 1); - reg.idx[0].offset = register_id; + reg.idx[0].offset = descriptor->register_id; if (resource_type == VKD3D_SHADER_RESOURCE_TEXTURE_2DMS && sample_count == 1) resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D; @@ -6489,7 +6492,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp return; } - sampled_type = vkd3d_component_type_from_resource_data_type(resource_data_type); + sampled_type = vkd3d_component_type_from_resource_data_type(descriptor->resource_data_type); if (!is_uav && spirv_compiler_has_combined_sampler_for_resource(compiler, range)) { @@ -6525,11 +6528,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp if (is_uav) { - const struct vkd3d_shader_descriptor_info1 *d; - - d = spirv_compiler_get_descriptor_info(compiler, VKD3D_SHADER_DESCRIPTOR_TYPE_UAV, range); - - if (d->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW) + if (descriptor->uav_flags & VKD3DSUF_RASTERISER_ORDERED_VIEW) { if (compiler->shader_type != VKD3D_SHADER_TYPE_PIXEL) spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_UNSUPPORTED_FEATURE, @@ -6543,7 +6542,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp compiler->use_invocation_interlock = true; } - if (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER) + if (descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER) { VKD3D_ASSERT(structure_stride); /* counters are valid only for structured buffers */ @@ -10572,15 +10571,8 @@ static void spirv_compiler_emit_descriptor_declarations(struct spirv_compiler *c break; case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV: - spirv_compiler_emit_resource_declaration(compiler, &range, descriptor->register_id, - descriptor->sample_count, false, descriptor->resource_type, descriptor->resource_data_type, - descriptor->structure_stride / 4, descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER); - break; - case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV: - spirv_compiler_emit_resource_declaration(compiler, &range, descriptor->register_id, - descriptor->sample_count, true, descriptor->resource_type, descriptor->resource_data_type, - descriptor->structure_stride / 4, descriptor->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER); + spirv_compiler_emit_resource_declaration(compiler, &range, descriptor); break; default: