libs/vkd3d: Implement d3d12_resource_Unmap() for committed buffers.

This commit is contained in:
Józef Kucia 2016-09-28 09:42:49 +02:00
parent c078e79235
commit 2976d7798d

View File

@ -485,8 +485,34 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_Map(ID3D12Resource *iface, UINT
static void STDMETHODCALLTYPE d3d12_resource_Unmap(ID3D12Resource *iface, UINT sub_resource,
const D3D12_RANGE *written_range)
{
FIXME("iface %p, sub_resource %u, written_range %p stub!\n",
struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
const struct vkd3d_vk_device_procs *vk_procs;
struct d3d12_device *device;
TRACE("iface %p, sub_resource %u, written_range %p.\n",
iface, sub_resource, written_range);
device = resource->device;
vk_procs = &device->vk_procs;
if (resource->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER)
{
FIXME("Not implemented for textures.\n");
return;
}
if (!resource->map_count)
{
WARN("Resource %p is not mapped.\n", resource);
return;
}
--resource->map_count;
if (!resource->map_count)
{
resource->map_data = NULL;
VK_CALL(vkUnmapMemory(device->vk_device, resource->vk_memory));
}
}
static D3D12_RESOURCE_DESC * STDMETHODCALLTYPE d3d12_resource_GetDesc(ID3D12Resource *iface,