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vkd3d-shader/fx: Set total pass count for fx_2_0.
Binaries with that field set incorrectly fail to load on Windows. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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29699d3d22
Notes:
Henri Verbeet
2024-07-23 15:42:44 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/937
@ -145,6 +145,7 @@ struct fx_write_context
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unsigned int max_technique_version;
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unsigned int max_technique_version;
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uint32_t technique_count;
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uint32_t technique_count;
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uint32_t pass_count;
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uint32_t group_count;
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uint32_t group_count;
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uint32_t buffer_count;
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uint32_t buffer_count;
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uint32_t shared_buffer_count;
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uint32_t shared_buffer_count;
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@ -193,6 +194,7 @@ static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx)
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hlsl_fixme(fx->ctx, &var->loc, "Write pass assignments.");
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hlsl_fixme(fx->ctx, &var->loc, "Write pass assignments.");
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fx->ops->write_pass(var, fx);
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fx->ops->write_pass(var, fx);
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++fx->pass_count;
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}
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}
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static uint32_t write_annotations(struct hlsl_scope *scope, struct fx_write_context *fx)
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static uint32_t write_annotations(struct hlsl_scope *scope, struct fx_write_context *fx)
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@ -1063,7 +1065,7 @@ static const struct fx_write_context_ops fx_2_ops =
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static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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{
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{
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uint32_t offset, size, technique_count, parameter_count, object_count;
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uint32_t offset, size, technique_count, pass_count, parameter_count, object_count;
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struct vkd3d_bytecode_buffer buffer = { 0 };
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struct vkd3d_bytecode_buffer buffer = { 0 };
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struct vkd3d_bytecode_buffer *structured;
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struct vkd3d_bytecode_buffer *structured;
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struct fx_write_context fx;
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struct fx_write_context fx;
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@ -1080,7 +1082,7 @@ static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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parameter_count = put_u32(structured, 0); /* Parameter count */
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parameter_count = put_u32(structured, 0); /* Parameter count */
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technique_count = put_u32(structured, 0);
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technique_count = put_u32(structured, 0);
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put_u32(structured, 0); /* Unknown */
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pass_count = put_u32(structured, 0);
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object_count = put_u32(structured, 0);
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object_count = put_u32(structured, 0);
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write_fx_2_parameters(&fx);
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write_fx_2_parameters(&fx);
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@ -1089,6 +1091,7 @@ static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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write_techniques(ctx->globals, &fx);
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write_techniques(ctx->globals, &fx);
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set_u32(structured, technique_count, fx.technique_count);
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set_u32(structured, technique_count, fx.technique_count);
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set_u32(structured, pass_count, fx.pass_count);
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put_u32(structured, 0); /* String count */
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put_u32(structured, 0); /* String count */
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put_u32(structured, 0); /* Resource count */
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put_u32(structured, 0); /* Resource count */
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