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vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
We want the base type to stop being a property of all types, and to stop using the same enumeration for objects and numeric types. The backend should do the work of translation; we want a more sensible and convenient representation for the compiler itself.
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Notes:
Alexandre Julliard
2024-04-11 17:04:58 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/775
@ -1522,72 +1522,94 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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{
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{
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switch (type->base_type)
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switch (type->class)
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{
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{
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case HLSL_TYPE_BOOL:
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case HLSL_CLASS_SCALAR:
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return D3DXPT_BOOL;
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case HLSL_CLASS_VECTOR:
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/* Actually double behaves differently depending on DLL version:
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case HLSL_CLASS_MATRIX:
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* For <= 36, it maps to D3DXPT_FLOAT.
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switch (type->base_type)
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* For 37-40, it maps to zero (D3DXPT_VOID).
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* For >= 41, it maps to 39, which is D3D_SVT_DOUBLE (note D3D_SVT_*
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* values are mostly compatible with D3DXPT_*).
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* However, the latter two cases look like bugs, and a reasonable
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* application certainly wouldn't know what to do with them.
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* For fx_2_0 it's always D3DXPT_FLOAT regardless of DLL version. */
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case HLSL_TYPE_DOUBLE:
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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return D3DXPT_FLOAT;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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return D3DXPT_INT;
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case HLSL_TYPE_PIXELSHADER:
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return D3DXPT_PIXELSHADER;
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case HLSL_TYPE_SAMPLER:
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switch (type->sampler_dim)
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{
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{
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case HLSL_SAMPLER_DIM_1D:
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case HLSL_TYPE_BOOL:
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return D3DXPT_SAMPLER1D;
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return D3DXPT_BOOL;
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case HLSL_SAMPLER_DIM_2D:
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/* Actually double behaves differently depending on DLL version:
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return D3DXPT_SAMPLER2D;
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* For <= 36, it maps to D3DXPT_FLOAT.
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case HLSL_SAMPLER_DIM_3D:
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* For 37-40, it maps to zero (D3DXPT_VOID).
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return D3DXPT_SAMPLER3D;
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* For >= 41, it maps to 39, which is D3D_SVT_DOUBLE (note D3D_SVT_*
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case HLSL_SAMPLER_DIM_CUBE:
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* values are mostly compatible with D3DXPT_*).
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return D3DXPT_SAMPLERCUBE;
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* However, the latter two cases look like bugs, and a reasonable
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case HLSL_SAMPLER_DIM_GENERIC:
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* application certainly wouldn't know what to do with them.
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return D3DXPT_SAMPLER;
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* For fx_2_0 it's always D3DXPT_FLOAT regardless of DLL version. */
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case HLSL_TYPE_DOUBLE:
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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return D3DXPT_FLOAT;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_UINT:
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return D3DXPT_INT;
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default:
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default:
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ERR("Invalid dimension %#x.\n", type->sampler_dim);
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vkd3d_unreachable();
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vkd3d_unreachable();
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}
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}
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break;
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case HLSL_TYPE_STRING:
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case HLSL_CLASS_OBJECT:
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return D3DXPT_STRING;
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switch (type->base_type)
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case HLSL_TYPE_TEXTURE:
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switch (type->sampler_dim)
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{
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{
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case HLSL_SAMPLER_DIM_1D:
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case HLSL_TYPE_PIXELSHADER:
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return D3DXPT_TEXTURE1D;
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return D3DXPT_PIXELSHADER;
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case HLSL_SAMPLER_DIM_2D:
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case HLSL_TYPE_SAMPLER:
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return D3DXPT_TEXTURE2D;
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switch (type->sampler_dim)
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case HLSL_SAMPLER_DIM_3D:
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{
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return D3DXPT_TEXTURE3D;
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case HLSL_SAMPLER_DIM_1D:
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case HLSL_SAMPLER_DIM_CUBE:
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return D3DXPT_SAMPLER1D;
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return D3DXPT_TEXTURECUBE;
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case HLSL_SAMPLER_DIM_2D:
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3DXPT_SAMPLER2D;
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return D3DXPT_TEXTURE;
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case HLSL_SAMPLER_DIM_3D:
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return D3DXPT_SAMPLER3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3DXPT_SAMPLERCUBE;
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3DXPT_SAMPLER;
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default:
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ERR("Invalid dimension %#x.\n", type->sampler_dim);
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_STRING:
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return D3DXPT_STRING;
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case HLSL_TYPE_TEXTURE:
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switch (type->sampler_dim)
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{
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case HLSL_SAMPLER_DIM_1D:
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return D3DXPT_TEXTURE1D;
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case HLSL_SAMPLER_DIM_2D:
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return D3DXPT_TEXTURE2D;
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case HLSL_SAMPLER_DIM_3D:
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return D3DXPT_TEXTURE3D;
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case HLSL_SAMPLER_DIM_CUBE:
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return D3DXPT_TEXTURECUBE;
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case HLSL_SAMPLER_DIM_GENERIC:
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return D3DXPT_TEXTURE;
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default:
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ERR("Invalid dimension %#x.\n", type->sampler_dim);
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vkd3d_unreachable();
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}
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break;
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case HLSL_TYPE_VERTEXSHADER:
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return D3DXPT_VERTEXSHADER;
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case HLSL_TYPE_VOID:
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return D3DXPT_VOID;
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default:
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default:
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ERR("Invalid dimension %#x.\n", type->sampler_dim);
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vkd3d_unreachable();
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vkd3d_unreachable();
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}
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}
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break;
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case HLSL_TYPE_VERTEXSHADER:
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return D3DXPT_VERTEXSHADER;
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case HLSL_TYPE_VOID:
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return D3DXPT_VOID;
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default:
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vkd3d_unreachable();
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vkd3d_unreachable();
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case HLSL_CLASS_ARRAY:
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return hlsl_sm1_base_type(type->e.array.type);
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case HLSL_CLASS_STRUCT:
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return D3DXPT_VOID;
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}
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}
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vkd3d_unreachable();
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}
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}
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static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
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static void write_sm1_type(struct vkd3d_bytecode_buffer *buffer, struct hlsl_type *type, unsigned int ctab_start)
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