vkd3d-shader/tpf: Use vpc input registers for domain shaders.

This commit is contained in:
Shaun Ren 2024-08-24 17:17:41 -04:00 committed by Henri Verbeet
parent 2b897296a1
commit 26efba30b4
Notes: Henri Verbeet 2024-10-21 18:41:50 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1194

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@ -4225,6 +4225,10 @@ static void sm4_register_from_deref(const struct tpf_compiler *tpf, struct vkd3d
struct hlsl_reg hlsl_reg = hlsl_reg_from_deref(ctx, deref);
VKD3D_ASSERT(hlsl_reg.allocated);
if (version->type == VKD3D_SHADER_TYPE_DOMAIN)
reg->type = VKD3DSPR_PATCHCONST;
else
reg->type = VKD3DSPR_INPUT;
reg->dimension = VSIR_DIMENSION_VEC4;
reg->idx[0].offset = hlsl_reg.id;
@ -4819,7 +4823,13 @@ static void tpf_write_dcl_semantic(const struct tpf_compiler *tpf,
}
else
{
instr.dsts[0].reg.type = output ? VKD3DSPR_OUTPUT : VKD3DSPR_INPUT;
if (output)
instr.dsts[0].reg.type = VKD3DSPR_OUTPUT;
else if (version->type == VKD3D_SHADER_TYPE_DOMAIN)
instr.dsts[0].reg.type = VKD3DSPR_PATCHCONST;
else
instr.dsts[0].reg.type = VKD3DSPR_INPUT;
instr.dsts[0].reg.idx[0].offset = var->regs[HLSL_REGSET_NUMERIC].id;
instr.dsts[0].reg.idx_count = 1;
instr.dsts[0].write_mask = var->regs[HLSL_REGSET_NUMERIC].writemask;