vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_f16tof32().

This commit is contained in:
Henri Verbeet
2025-09-17 13:04:32 +02:00
parent 75a50c40ed
commit 269376229b
Notes: Henri Verbeet 2025-09-19 12:53:56 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1737

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@@ -8314,8 +8314,8 @@ static void spirv_compiler_emit_f16tof32(struct spirv_compiler *compiler,
unsigned int i, j;
instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder);
type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2);
scalar_type_id = spirv_get_type_id_for_component_type(builder, VKD3D_SHADER_COMPONENT_FLOAT, 1);
type_id = spirv_get_type_id(builder, VSIR_DATA_F32, 2);
scalar_type_id = spirv_get_type_id(builder, VSIR_DATA_F32, 1);
/* FIXME: Consider a single UnpackHalf2x16 instruction per 2 components. */
VKD3D_ASSERT(dst->write_mask & VKD3DSP_WRITEMASK_ALL);