vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_is_end().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:53 +02:00
committed by Alexandre Julliard
parent bb482332bf
commit 26009069dd
5 changed files with 8 additions and 8 deletions

View File

@@ -895,7 +895,7 @@ void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
const uint32_t **ptr, struct vkd3d_shader_version *shader_version);
void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser,
const uint32_t **ptr, struct vkd3d_shader_instruction *ins);
bool shader_sm4_is_end(void *data, const DWORD **ptr);
bool shader_sm4_is_end(struct vkd3d_shader_parser *parser, const uint32_t **ptr);
struct vkd3d_string_buffer
{