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vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_is_end().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
bb482332bf
commit
26009069dd
@@ -895,7 +895,7 @@ void shader_sm4_read_header(struct vkd3d_shader_parser *parser,
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const uint32_t **ptr, struct vkd3d_shader_version *shader_version);
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void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser,
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const uint32_t **ptr, struct vkd3d_shader_instruction *ins);
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bool shader_sm4_is_end(void *data, const DWORD **ptr);
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bool shader_sm4_is_end(struct vkd3d_shader_parser *parser, const uint32_t **ptr);
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struct vkd3d_string_buffer
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{
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