vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_is_end().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:53 +02:00
committed by Alexandre Julliard
parent bb482332bf
commit 26009069dd
5 changed files with 8 additions and 8 deletions

View File

@@ -954,7 +954,7 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
if (TRACE_ON())
vkd3d_shader_trace(&parser);
while (!shader_sm4_is_end(parser.data, &parser.ptr))
while (!shader_sm4_is_end(&parser, &parser.ptr))
{
shader_sm4_read_instruction(&parser, &parser.ptr, &instruction);
@@ -1085,7 +1085,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
return VKD3D_ERROR;
}
while (!shader_sm4_is_end(parser.data, &parser.ptr))
while (!shader_sm4_is_end(&parser, &parser.ptr))
{
shader_sm4_read_instruction(&parser, &parser.ptr, &instruction);