vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_is_end().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:53 +02:00
committed by Alexandre Julliard
parent bb482332bf
commit 26009069dd
5 changed files with 8 additions and 8 deletions

View File

@@ -104,7 +104,7 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
while (!shader_sm4_is_end(parser->data, &parser->ptr))
while (!shader_sm4_is_end(parser, &parser->ptr))
{
shader_sm4_read_instruction(parser, &parser->ptr, &ins);