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vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_is_end().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
parent
bb482332bf
commit
26009069dd
@@ -1647,10 +1647,10 @@ fail:
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return;
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}
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bool shader_sm4_is_end(void *data, const DWORD **ptr)
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bool shader_sm4_is_end(struct vkd3d_shader_parser *parser, const uint32_t **ptr)
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{
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struct vkd3d_sm4_data *priv = data;
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return *ptr == priv->end;
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struct vkd3d_sm4_data *sm4 = parser->data;
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return *ptr == sm4->end;
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}
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static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
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