vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_is_end().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-09-02 14:35:53 +02:00
committed by Alexandre Julliard
parent bb482332bf
commit 26009069dd
5 changed files with 8 additions and 8 deletions

View File

@@ -1647,10 +1647,10 @@ fail:
return;
}
bool shader_sm4_is_end(void *data, const DWORD **ptr)
bool shader_sm4_is_end(struct vkd3d_shader_parser *parser, const uint32_t **ptr)
{
struct vkd3d_sm4_data *priv = data;
return *ptr == priv->end;
struct vkd3d_sm4_data *sm4 = parser->data;
return *ptr == sm4->end;
}
static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)