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vkd3d-shader/ir: Introduce a helper for validating DCL_TESSELLATOR_PARTITIONING.
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parent
a3c7bebc18
commit
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Notes:
Henri Verbeet
2024-09-16 19:36:47 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1077
@ -6276,6 +6276,17 @@ static void vsir_validate_dcl_tessellator_output_primitive(struct validation_con
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instruction->declaration.tessellator_output_primitive);
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instruction->declaration.tessellator_output_primitive);
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}
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}
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static void vsir_validate_dcl_tessellator_partitioning(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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{
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if (!instruction->declaration.tessellator_partitioning
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|| instruction->declaration.tessellator_partitioning
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> VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
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"Tessellator partitioning %#x is invalid.",
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instruction->declaration.tessellator_partitioning);
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}
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static void vsir_validate_dcl_vertices_out(struct validation_context *ctx,
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static void vsir_validate_dcl_vertices_out(struct validation_context *ctx,
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const struct vkd3d_shader_instruction *instruction)
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const struct vkd3d_shader_instruction *instruction)
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{
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{
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@ -6516,6 +6527,7 @@ static const struct vsir_validator_instruction_desc vsir_validator_instructions[
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[VKD3DSIH_DCL_TEMPS] = {0, 0, vsir_validate_dcl_temps},
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[VKD3DSIH_DCL_TEMPS] = {0, 0, vsir_validate_dcl_temps},
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[VKD3DSIH_DCL_TESSELLATOR_DOMAIN] = {0, 0, vsir_validate_dcl_tessellator_domain},
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[VKD3DSIH_DCL_TESSELLATOR_DOMAIN] = {0, 0, vsir_validate_dcl_tessellator_domain},
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[VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_tessellator_output_primitive},
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[VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE] = {0, 0, vsir_validate_dcl_tessellator_output_primitive},
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[VKD3DSIH_DCL_TESSELLATOR_PARTITIONING] = {0, 0, vsir_validate_dcl_tessellator_partitioning},
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[VKD3DSIH_DCL_VERTICES_OUT] = {0, 0, vsir_validate_dcl_vertices_out},
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[VKD3DSIH_DCL_VERTICES_OUT] = {0, 0, vsir_validate_dcl_vertices_out},
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[VKD3DSIH_ELSE] = {0, 0, vsir_validate_else},
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[VKD3DSIH_ELSE] = {0, 0, vsir_validate_else},
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[VKD3DSIH_ENDIF] = {0, 0, vsir_validate_endif},
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[VKD3DSIH_ENDIF] = {0, 0, vsir_validate_endif},
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@ -6574,13 +6586,6 @@ static void vsir_validate_instruction(struct validation_context *ctx)
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ctx->dcl_temps_found = false;
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ctx->dcl_temps_found = false;
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return;
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return;
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case VKD3DSIH_DCL_TESSELLATOR_PARTITIONING:
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if (!instruction->declaration.tessellator_partitioning
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|| instruction->declaration.tessellator_partitioning > VKD3D_SHADER_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_TESSELLATION,
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"Tessellator partitioning %#x is invalid.", instruction->declaration.tessellator_partitioning);
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return;
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default:
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default:
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break;
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break;
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}
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}
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