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vkd3d-shader/preproc: Strip whitespace when stringifying.
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parent
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commit
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Notes:
Alexandre Julliard
2023-08-02 21:24:27 +09:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/291
@ -358,7 +358,16 @@ static void preproc_stringify(struct preproc_ctx *ctx, struct vkd3d_string_buffe
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vkd3d_string_buffer_printf(buffer, "\"");
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if ((expansion = find_arg_expansion(ctx, p)))
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{
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for (i = 0; i < expansion->text.content_size; ++i)
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size_t len = expansion->text.content_size;
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size_t start = 0;
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while (len && strchr(" \t\r\n", expansion->text.buffer[len - 1]))
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--len;
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while (start < len && strchr(" \t\r\n", expansion->text.buffer[start]))
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++start;
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for (i = start; i < len; ++i)
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{
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char c = expansion->text.buffer[i];
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@ -193,6 +193,12 @@ static void test_preprocess(void)
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"\"apple\"",
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},
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{
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"#define KEY(a) #a\n"
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"KEY( \t\r\n apple \t\r\n )",
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"\"apple\"",
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},
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{
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"#define KEY(if) #if\n"
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"KEY(apple)",
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