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vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1.
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committed by
Henri Verbeet
parent
4412a83655
commit
24e61cf74e
Notes:
Henri Verbeet
2025-04-14 22:03:34 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1446
@@ -7124,7 +7124,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
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return;
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}
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sampled_type = vkd3d_component_type_from_resource_data_type(descriptor->resource_data_type);
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sampled_type = vkd3d_component_type_from_data_type(descriptor->resource_data_type);
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if (!is_uav && spirv_compiler_has_combined_sampler_for_resource(compiler, range))
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{
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