vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1.

This commit is contained in:
Giovanni Mascellani
2025-04-03 22:46:57 +02:00
committed by Henri Verbeet
parent 4412a83655
commit 24e61cf74e
Notes: Henri Verbeet 2025-04-14 22:03:34 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1446
5 changed files with 103 additions and 139 deletions

View File

@@ -7124,7 +7124,7 @@ static void spirv_compiler_emit_resource_declaration(struct spirv_compiler *comp
return;
}
sampled_type = vkd3d_component_type_from_resource_data_type(descriptor->resource_data_type);
sampled_type = vkd3d_component_type_from_data_type(descriptor->resource_data_type);
if (!is_uav && spirv_compiler_has_combined_sampler_for_resource(compiler, range))
{