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vkd3d-shader: Represent resource data types as vkd3d_data_type in struct vkd3d_shader_descriptor_info1.
This commit is contained in:
committed by
Henri Verbeet
parent
4412a83655
commit
24e61cf74e
Notes:
Henri Verbeet
2025-04-14 22:03:34 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1446
@@ -787,7 +787,6 @@ static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_
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unsigned int resource_id, resource_idx, resource_space, sample_count;
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const struct glsl_resource_type_info *resource_type_info;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_component_type sampled_type;
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enum vkd3d_shader_resource_type resource_type;
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struct vkd3d_string_buffer *fetch;
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enum vkd3d_data_type data_type;
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@@ -810,8 +809,7 @@ static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_
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resource_type = d->resource_type;
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resource_space = d->register_space;
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sample_count = d->sample_count;
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sampled_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
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data_type = vkd3d_data_type_from_component_type(sampled_type);
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data_type = d->resource_data_type;
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}
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else
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{
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@@ -903,7 +901,6 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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unsigned int resource_id, resource_idx, resource_space;
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unsigned int sampler_id, sampler_idx, sampler_space;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_component_type sampled_type;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int component_idx, coord_size;
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struct vkd3d_string_buffer *sample;
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@@ -933,8 +930,7 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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{
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resource_type = d->resource_type;
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resource_space = d->register_space;
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sampled_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
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data_type = vkd3d_data_type_from_component_type(sampled_type);
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data_type = d->resource_data_type;
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}
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else
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{
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@@ -1053,11 +1049,11 @@ static void shader_glsl_sample(struct vkd3d_glsl_generator *gen, const struct vk
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static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct glsl_resource_type_info *resource_type_info;
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enum vkd3d_shader_component_type component_type;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int uav_id, uav_idx, uav_space;
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struct vkd3d_string_buffer *load;
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enum vkd3d_data_type data_type;
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struct glsl_src coord;
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struct glsl_dst dst;
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uint32_t coord_mask;
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@@ -1072,7 +1068,7 @@ static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const s
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{
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resource_type = d->resource_type;
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uav_space = d->register_space;
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component_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
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data_type = d->resource_data_type;
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}
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else
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{
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@@ -1080,7 +1076,7 @@ static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const s
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"Internal compiler error: Undeclared UAV descriptor %u.", uav_id);
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uav_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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data_type = VKD3D_DATA_FLOAT;
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}
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if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
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@@ -1103,8 +1099,7 @@ static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const s
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vkd3d_string_buffer_printf(load, ", %s)", coord.str->buffer);
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shader_glsl_print_swizzle(load, ins->src[1].swizzle, ins->dst[0].write_mask);
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shader_glsl_print_assignment_ext(gen, &dst,
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vkd3d_data_type_from_component_type(component_type), "%s", load->buffer);
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shader_glsl_print_assignment_ext(gen, &dst, data_type, "%s", load->buffer);
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vkd3d_string_buffer_release(&gen->string_buffers, load);
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glsl_src_cleanup(&coord, &gen->string_buffers);
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@@ -1114,11 +1109,11 @@ static void shader_glsl_load_uav_typed(struct vkd3d_glsl_generator *gen, const s
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static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct glsl_resource_type_info *resource_type_info;
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enum vkd3d_shader_component_type component_type;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int uav_id, uav_idx, uav_space;
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struct vkd3d_string_buffer *image_data;
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enum vkd3d_data_type data_type;
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struct glsl_src image_coord;
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uint32_t coord_mask;
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@@ -1132,7 +1127,7 @@ static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const
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{
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resource_type = d->resource_type;
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uav_space = d->register_space;
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component_type = vkd3d_component_type_from_resource_data_type(d->resource_data_type);
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data_type = d->resource_data_type;
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}
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else
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{
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@@ -1140,7 +1135,7 @@ static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const
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"Internal compiler error: Undeclared UAV descriptor %u.", uav_id);
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uav_space = 0;
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resource_type = VKD3D_SHADER_RESOURCE_TEXTURE_2D;
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component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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data_type = VKD3D_DATA_FLOAT;
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}
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if ((resource_type_info = shader_glsl_get_resource_type_info(resource_type)))
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@@ -1159,25 +1154,26 @@ static void shader_glsl_store_uav_typed(struct vkd3d_glsl_generator *gen, const
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if (ins->src[1].reg.dimension == VSIR_DIMENSION_SCALAR)
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{
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switch (component_type)
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switch (data_type)
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{
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case VKD3D_SHADER_COMPONENT_UINT:
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case VKD3D_DATA_UINT:
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vkd3d_string_buffer_printf(image_data, "uvec4(");
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break;
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case VKD3D_SHADER_COMPONENT_INT:
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case VKD3D_DATA_INT:
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vkd3d_string_buffer_printf(image_data, "ivec4(");
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break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled component type %#x.", component_type);
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"Internal compiler error: Unhandled data type %#x.", data_type);
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/* fall through */
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case VKD3D_SHADER_COMPONENT_FLOAT:
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case VKD3D_DATA_FLOAT:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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vkd3d_string_buffer_printf(image_data, "vec4(");
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break;
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}
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}
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shader_glsl_print_src(image_data, gen, &ins->src[1], VKD3DSP_WRITEMASK_ALL,
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vkd3d_data_type_from_component_type(component_type));
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shader_glsl_print_src(image_data, gen, &ins->src[1], VKD3DSP_WRITEMASK_ALL, data_type);
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if (ins->src[1].reg.dimension == VSIR_DIMENSION_SCALAR)
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vkd3d_string_buffer_printf(image_data, ", 0, 0, 0)");
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@@ -1735,7 +1731,6 @@ static void shader_glsl_generate_uav_declaration(struct vkd3d_glsl_generator *ge
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const struct vkd3d_shader_descriptor_binding *binding;
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const struct vkd3d_shader_descriptor_offset *offset;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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enum vkd3d_shader_component_type component_type;
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unsigned int binding_idx;
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if (uav->count != 1)
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@@ -1792,22 +1787,24 @@ static void shader_glsl_generate_uav_declaration(struct vkd3d_glsl_generator *ge
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image_type = "<unhandled image type>";
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}
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switch ((component_type = vkd3d_component_type_from_resource_data_type(uav->resource_data_type)))
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switch (uav->resource_data_type)
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{
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case VKD3D_SHADER_COMPONENT_UINT:
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case VKD3D_DATA_UINT:
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image_type_prefix = "u";
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read_format = "r32ui";
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break;
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case VKD3D_SHADER_COMPONENT_INT:
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case VKD3D_DATA_INT:
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image_type_prefix = "i";
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read_format = "r32i";
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break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled component type %#x for UAV %u.",
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component_type, uav->register_id);
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"Internal compiler error: Unhandled data type %#x for UAV %u.",
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uav->resource_data_type, uav->register_id);
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/* fall through */
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case VKD3D_SHADER_COMPONENT_FLOAT:
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case VKD3D_DATA_FLOAT:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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image_type_prefix = "";
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read_format = "r32f";
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break;
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@@ -1962,7 +1959,6 @@ static void shader_glsl_generate_sampler_declaration(struct vkd3d_glsl_generator
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const struct glsl_resource_type_info *resource_type_info;
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const struct vkd3d_shader_descriptor_binding *binding;
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struct vkd3d_string_buffer *buffer = gen->buffer;
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enum vkd3d_shader_component_type component_type;
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const char *sampler_type, *sampler_type_prefix;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int binding_idx;
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@@ -2020,21 +2016,23 @@ static void shader_glsl_generate_sampler_declaration(struct vkd3d_glsl_generator
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sampler_type = "<unhandled sampler type>";
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}
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switch ((component_type = vkd3d_component_type_from_resource_data_type(srv->resource_data_type)))
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switch (srv->resource_data_type)
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{
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case VKD3D_SHADER_COMPONENT_UINT:
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case VKD3D_DATA_UINT:
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sampler_type_prefix = "u";
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break;
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case VKD3D_SHADER_COMPONENT_INT:
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case VKD3D_DATA_INT:
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sampler_type_prefix = "i";
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break;
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case VKD3D_SHADER_COMPONENT_FLOAT:
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case VKD3D_DATA_FLOAT:
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case VKD3D_DATA_UNORM:
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case VKD3D_DATA_SNORM:
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sampler_type_prefix = "";
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break;
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default:
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled component type %#x for combined resource/sampler "
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"for resource %u, space %u and sampler %u, space %u.", component_type,
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"Internal compiler error: Unhandled data type %#x for combined resource/sampler "
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"for resource %u, space %u and sampler %u, space %u.", srv->resource_data_type,
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crs->resource_index, crs->resource_space, crs->sampler_index, crs->sampler_space);
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sampler_type_prefix = "";
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break;
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