vkd3d-shader/hlsl: Add support for SampleGrad() method.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
Ethan Lee
2023-05-05 11:13:18 -04:00
committed by Alexandre Julliard
parent c3f10fe271
commit 24d4ab7fb3
Notes: Alexandre Julliard 2023-05-23 23:13:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/184
6 changed files with 114 additions and 10 deletions

View File

@@ -2674,6 +2674,10 @@ static void compute_liveness_recurse(struct hlsl_block *block, unsigned int loop
load->texel_offset.node->last_read = instr->index;
if (load->lod.node)
load->lod.node->last_read = instr->index;
if (load->ddx.node)
load->ddx.node->last_read = instr->index;
if (load->ddy.node)
load->ddy.node->last_read = instr->index;
if (load->sample_index.node)
load->sample_index.node->last_read = instr->index;
break;