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vkd3d-shader/hlsl: Add support for SampleGrad() method.
Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
c3f10fe271
commit
24d4ab7fb3
Notes:
Alexandre Julliard
2023-05-23 23:13:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/184
@@ -616,6 +616,7 @@ enum hlsl_resource_load_type
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HLSL_RESOURCE_SAMPLE,
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HLSL_RESOURCE_SAMPLE_LOD,
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HLSL_RESOURCE_SAMPLE_LOD_BIAS,
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HLSL_RESOURCE_SAMPLE_GRAD,
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HLSL_RESOURCE_GATHER_RED,
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HLSL_RESOURCE_GATHER_GREEN,
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HLSL_RESOURCE_GATHER_BLUE,
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@@ -627,7 +628,7 @@ struct hlsl_ir_resource_load
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struct hlsl_ir_node node;
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enum hlsl_resource_load_type load_type;
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struct hlsl_deref resource, sampler;
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struct hlsl_src coords, lod, sample_index, texel_offset;
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struct hlsl_src coords, lod, ddx, ddy, sample_index, texel_offset;
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enum hlsl_sampler_dim sampling_dim;
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};
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@@ -829,7 +830,7 @@ struct hlsl_resource_load_params
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struct hlsl_type *format;
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enum hlsl_resource_load_type type;
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struct hlsl_ir_node *resource, *sampler;
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struct hlsl_ir_node *coords, *lod, *sample_index, *texel_offset;
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struct hlsl_ir_node *coords, *lod, *ddx, *ddy, *sample_index, *texel_offset;
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enum hlsl_sampler_dim sampling_dim;
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};
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