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vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
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committed by
Alexandre Julliard
parent
6b841486d4
commit
24d3a352a6
Notes:
Alexandre Julliard
2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
@@ -3006,6 +3006,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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return D3D_SVC_VECTOR;
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case HLSL_CLASS_ARRAY:
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_STRUCT:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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