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vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
6b841486d4
commit
24d3a352a6
Notes:
Alexandre Julliard
2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
@@ -363,6 +363,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
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type->reg_size[HLSL_REGSET_UAVS] = 1;
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break;
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_VOID:
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@@ -439,6 +440,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
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case HLSL_CLASS_ARRAY:
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return false;
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_VOID:
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break;
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}
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@@ -569,6 +571,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
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assert(idx == 0);
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break;
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_VOID:
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vkd3d_unreachable();
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}
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@@ -941,6 +944,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
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case HLSL_CLASS_UAV:
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return 1;
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_VOID:
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break;
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}
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@@ -2355,6 +2359,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
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}
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return string;
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_OBJECT:
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case HLSL_CLASS_SAMPLER:
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case HLSL_CLASS_STRING:
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@@ -3533,7 +3538,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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{"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1},
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{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
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{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
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{"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
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{"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
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@@ -3650,6 +3654,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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}
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ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "fxgroup", HLSL_CLASS_EFFECT_GROUP));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING));
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hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE));
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