vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-05 20:35:22 -06:00
committed by Alexandre Julliard
parent 6b841486d4
commit 24d3a352a6
Notes: Alexandre Julliard 2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
6 changed files with 17 additions and 3 deletions

View File

@@ -363,6 +363,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type
type->reg_size[HLSL_REGSET_UAVS] = 1;
break;
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_STRING:
case HLSL_CLASS_VOID:
@@ -439,6 +440,7 @@ static bool type_is_single_component(const struct hlsl_type *type)
case HLSL_CLASS_ARRAY:
return false;
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_VOID:
break;
}
@@ -569,6 +571,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty
assert(idx == 0);
break;
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_VOID:
vkd3d_unreachable();
}
@@ -941,6 +944,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type)
case HLSL_CLASS_UAV:
return 1;
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_VOID:
break;
}
@@ -2355,6 +2359,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru
}
return string;
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_OBJECT:
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
@@ -3533,7 +3538,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
{"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1},
{"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
{"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
{"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1},
{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
{"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
{"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
@@ -3650,6 +3654,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
}
ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID);
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "fxgroup", HLSL_CLASS_EFFECT_GROUP));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING));
hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE));