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vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
This commit is contained in:
committed by
Alexandre Julliard
parent
6b841486d4
commit
24d3a352a6
Notes:
Alexandre Julliard
2024-04-23 22:58:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/811
@@ -1517,6 +1517,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
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case HLSL_CLASS_STRING:
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case HLSL_CLASS_TEXTURE:
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return D3DXPC_OBJECT;
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VOID:
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break;
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@@ -1614,6 +1615,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
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case HLSL_CLASS_STRING:
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return D3DXPT_STRING;
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case HLSL_CLASS_EFFECT_GROUP:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VOID:
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break;
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